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1989-10-02
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7KB
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152 lines
The BattleField
by
Greg Shaw
============================================
For Those with Imagination
--------------------------
Civil War
----- ---
You were at the coronation, the son of a small baron in the great country
of Mitara. In attendance were all the nobles of the land. You, as a likely
heir to the baron, watch with wonder the spendor of the proceedings. The new
king slowly walks up to the dais to receive his crown. Perhaps, after the
last two hundred years of petty wars, this kingdom will be united under one
crown again. Coming back from your reverie, you notice something strange;
the new king is quite a bit shorter than he looked at the ball the previous
night. Strange...
At this, the new king's brother runs into the great hall. "IMPOSTER!" he
shouts. The new king throws off his robes, to be seen at last. Makeup and an
evil grin show on his face. "The Magi Lords will rule FOREVER!", at which he
disappears in a puff of black smoke. The foul smoke is so noxious that the
people closest to the imposter grab their throats and fall to the floor.
Later, you find that your baron was one of the slain found in the great
hall. His robes have fallen to you, his heir. You must revenge yourself and
your family name upon the Magi. This is your oath.
The potential king was found dead only minutes before the ceremony. Again,
the kingdom that was Mitara is disunited. Again, wars will rage the country,
due to the evil Magi alliance.
Gathering a small army, and working to fortify your small castle, you set
out to find those in the Magi alliance. If only we had known who they were!
Confusion abounds! You have been attacked by a ruthless neighbor, who was
not even a member of the hated Magi alliance. Since you are more powerful,
you easily vanquish your foe. Consolidating armies, you venture on...
Into the BattleField.
For those without Imagination
-----------------------------
This is a game for those that LOVE games. I have built as much fun as
possible into this game, and want it to be played. Some pointers:
Be as conservative of men as possible. They can get ate quite easily.
Buy armor and weapons instead of men if possible. Fighting naked with
10000 men is much worse than fighting with leather and 2000 men.
Form alliances. They're worth it.
The goal of the game is to take over every castle on the board. You do
that, and you'll be named King. Beware, however, that it isn't as easy as
it looks.
Do not die if you can help it. You lose a level every time you die.
Leave messages when you can. They're great for personal communication.
(Ex: Hey, Castle Thrasher is in sector 3845)
Spells:
The listing of the person's stats includes spells. They are:
0/0/0/0/0/0/0/0
1 2 3 4 5 6 7 8
1. Teleport. Self explanitory.
2. Magic Map. Also self explanitory.
3. Destroy Monsters. If you're in a fight w/ some monsters, it takes care
of them quite nicely. Great when you're outnumbered.
4. Magic Weapon. Makes your weapon about 5x more powerful.
5. Magic Armor. Makes your armor about 5x as thick.
6. Magic Warriors. Gives you a few extra buddies.
7. Kill User. Kills a user AND his army. Great for the little guy.
This spell is not recommended for those that want to kill everybody.
It tends to backfire.
8. Steal. Steals a person's castle. All of their warriors are now
yours. Pretty handy.
If you can't find a high level spell to buy it is because you are not at
a high enough level to buy it. The higher the level you are, the
higher the spell you can buy.
Also, one other thing: The spells may not work all the time. Sometimes
the mages screw up the spell.
Levels:
There are now levels in the BattleField. Just like every other game you've
heard of, the higher the level you are, the better you fight, etc.
Castle Fortifications:
There has been a major change in BattleField. You are now able to fortify
your castle against conquerors. The types and the damage incurred by
the fortifications follows:
Burning Oil : 250 gp per cask, up to 50 men killed per cask.
: all casks are used during the first attack.
Moat : 10000 gp per foot depth. VERY nice after it gets
: above head level. Armor on the attackers does the
: obvious thing; The heavier the armor, the more
: men lost.
Wall : 20000 gp per foot height in entire wall.
: Works against the conquerors. 10' are given in
: the standard castle.
Towers : 25000 gp per tower.
: Works against the conquerors again. Towers are THE
: protection item. The more towers you have the
: better protected you are.
The heavy fortifications work to protect the castle defenders also.
Due to these new additions to the game, castles will no longer be EASY to
take. On the contrary, they will be VERY difficult to take. Large
armies will stand an die because of the fortifications of a castle.
If, by some luck, the person is able to conquer a fortified castle,
the fortifications stay with the castle to protect its new
protectors.
BE CAUTIOUS ABOUT ATTACKING CASTLES. THEY ARE NOT EASY TO TAKE, NOR WILL
ALL CASUALTIES BE REPORTED FIRSTHAND.
One other thing: Castles are now ranked as to their strength. The
rankings are:
Outpost : The "standard" castle in the game. You start with
: this.
Keep : The wall surrounding the castle is over 20 feet
: tall.
Stronghold : The wall is over 40 feet tall, with a moat and a
: tower.
Fortress : The wall is over 60 feet tall, with a 20 foot deep
: moat, and multiple towers.
As you can imagine, a fortress is very desirable. Very expensive too.
Along with the castle itself, the castle description has changed also:
Castle so-and-so with 889/10/0/5
889 - the number of men defending the castle.
10 - the height of the wall surrounding the castle.
0 - the number of towers in the castle.
5 - the approximate depth of the moat surrounding the castle.
0 means no moat.
Just explore the game. You'll love it.
Greg.